PART 15: NEO ARK EXPOSEDWatch the cutscene and movie. Follow the hall to the Observatory. Wow...Epcot Center! Take the stairs down to the South Promenade. Go through the door to the Savanna Zone, and get rid of the five Scorpions and two Desert Chasers. Go through the door to the Shrine. On one wall, you will find a sliding tile puzzle. In another area is a stone box. If you move to the outside area, you will find a locked door, and, across from it, engraved hieroglyphs. The pictures match those on the sliding tile puzzle. You'll have to solve it to open the door. Make a drawing of the symbols, in order, and note the color around them.
Now go back to the slider. Notice the colored lines on the sides, and their direction. You need to line up the tiles in the order above by color, one at a time. Blue is indicated on the first line across, so let's start there. Line up the blue tiles in the right order on the first row, and move the other tiles so that the open spot is in the bottom corner with the double circle showing, as it was originally. You will hear a click. Walk to the stone box and search it for an MP Boost2.
Go back to the puzzle and arrange the yellow tiles in order in the first column, leaving the open space in the bottom right again. A gate will close behind you and a panel will open in the ceiling, dropping three Black Beetles on you. Defeat them, and get a Recovery2 and an MP Boost2. Now do the red row on the puzzle. It should run diagonally from the lower left corner to the upper right corner, again leaving the open space in the bottom right. This will unlock the door across from the hieroglyphic panel.
Go open the door and enter the Power Plant. Take out Generator A (after destroying the Watchers and life support system). A Recovery3 and MP Boost2 are dropped. This room is still hot - apparently there is something on the other side of the room, but you can't get through. Retrace your steps, and get rid of the seven Black Beetles in the Savanna Zone. Apparently your work in the Power Plant has set off a fire alarm. The North Promenade is open now. Head that way. You will encounter a Horned Stranger in the Forest Zone, and get a Recovery3 and an MP Boost2.The gate beside you says "Temple of Tlaloc/Shrine of Time." Open it and walk through. You are now in the Jungle Zone, and there are two more Spiked Intruders here. Walk farther down the path and find another Spiked Intruder. Walk through the next gates into the Pyramid area, and you will be attacked by nine Beetles. Beside you is what looks like a stone clock. Examine it, and spin it until the symbols match. Look at the designs in the stone. Now go through the Submarine Tunnel and defeat the three Divers in the Pavilion.
Examine the stone panel, and take notes, because you will need this information for the second Pyramid Puzzle. Walk across the Bridge and take out the three Divers. Continue to the Garden, and you'll encounter ten Beetles. Go look at the Neo Ark map, and Aya will load it into her GPS. Examine the blinking light next to the map - B6: Eve Testing Area? Examine the large stone panel with stone tiles, and write these clues down. You will need them to solve a puzzle at the Pyramid. The Power Plant door is locked, so return to the Pyramid. As you go, you will have to take out two Divers and three Beetles on the Bridge, and a Spiked Intruder in the Forest Zone. Go to the Temple.
Walk to the right of the steps and read the gold plate. Write down the clues, and use these and the other clues you've gotten to determine the order to step on the tiles. Walk up the steps of the Pyramid and step on the tiles in this order:
Red Yellow Blue White Blue White Red Yellow White Blue Yellow Red
You can tell when you're doing it right, because a shaft of light will shine from each tile when you step on it. Aya will hear something in the distance to the west. Some areas are hot again, so take care of them.
Pyramid
6 Maggots
Jungle Zone
2 Horned Strangers
Forest Zone
4 Horned Strangers
Pavilion
3 Bog Divers
Bridge
Mossback, Bog Diver
Garden
Mossback, 6 Black Beetles
Return to the back of the Power Plant. The door is open now, so read the sign beside it, then go inside and walk all the way down the hall. There is a 9mm Hydra ammo box here, so stock up. Now go back and up the stairs, and watch the cutscene. Here's Generator B. Very attractive. Once again, you'll need to dispose of the hardware first. If you've got grenades, try them on Generator B, which drops an MP Boost2 and a Ringer's Solution.
Several areas are hot again. You know what to do.
Pavilion
Mossback, Bog Diver
Forest Zone
10 Black Beetles
Jungle Zone
4 Horned Strangers
Pyramid
5 Black Beetles, 3 Maggots
Shrine
4 Black Beetles, 4 Scorpions
Return to the Pyramid. Using the information you've collected, including that from the stone panel in the Pavilion, determine the order to step on the tiles this time. Go up the temple steps and do the following:
Step on the blue tile six times.
Step on the white tile twice.
Step on the red tile three times.
Step on the yellow tile five times.
Examine the statue, and lower the lever that has appeared. The Bridge from the Pavilion will move. Return to the Bridge and cross to the small Island, taking care of the three Bog Divers in the water. Stand on the metal plate and press X. It will open to reveal a ladder. Climb down to the Submarine Gallery and fight the Sea Diver. You'll have to take out the five Bog Divers, too. They will drop an MP Boost2 and a Protein Capsule. The Sea Diver boss is a bigger and better Bog Diver, so fight it accordingly. Pyrokinesis is always good, as are other fire PE's. After defeating it, get the ? Crystal out of the water. The Skull Crystal is another "use or attach" item. If you use it, it will level up a fire PE by one. If you attach it, it will increase attack and defense by 20%. You know what I'd recommend, but it's your game! It's time to go back upstairs, watch an FMV, heal, restock, and save the game.
PART 16: ALL ABOUT EVE
Go to the B2 lift marked "Particular Area" and go down. There are two Derangement Speakers, which drain MP, and five Watchers in this area. Get rid of them as quickly as possible. Go down another elevator. There is a Derangement Speaker here, as well as a Mossback. After defeating them, Aya will get a Recovery3 and an MP Boost2. Aya will see the little girl, Eve, again, and this time she is wearing a helmet. Follow her through the door. There are two more Derangement Speakers here, as well as the Puppet Stinger, which Eve seems to be controlling. Grenades do a bit of damage here, and they prevent the boss from attacking. If you don't have many grenades, use your main weapon on him a few times, then use a Grenade when you hear him power up for an attack. This will keep him from attacking, and give you a chance to do some more damage with your main weapon. If you have it, try the M4A1 with the M203 Grenade Launcher for this, since it allows you to use one weapon for both purposes. After the battle, you get an MP Boost2, Ringer's Solution, and Eau de Toilette.
Eve will flee, and Kyle will show up. A cutscene will follow. Pierce calls and wants Aya up there ASAP, and then he gets cut off. Save the game, then talk to Eve and Kyle. Inspect Eve's toys and drawings, and get the ? (MD) Player from the cabinet. There is a Ringer's Solution hanging from the IV stand. Try to leave, and the room will go dark, fill with gas, and be invaded by golem soldiers. Kyle will shoot a hole in the wall for the girls to go through, and then stay to hold off the soldiers.
Run back to the corner cabinets and find a Protein Capsule. Then go look at what Eve's staring at, and talk to her. She will follow you to the lift, but only if you walk (by holding down O while you move). You must move slowly. If she stays in the room too long, the gas will kill her, so time is important here. When she's on the lift with you, examine it and go up. You'll come out by the Neo Ark map. Eve will run off , and you need to follow her. If you look at the map, you'll see that Neo Ark is full of hot spots again. Shoot the three Bog Divers from the Bridge, and four from the Pavilion. Walk into the Submarine Tunnel, and you'll hear Eve scream. It's No 9, the jerk, and he's got Eve. Follow them, cleaning out Neo Ark as you go.
Forest Zone
2 Horned Strangers, Pawn Golem
50 9mm Spartan
Jungle Zone
4 Horned Strangers
Pyramid
Horned Stranger, 2 Pawn Golems
50 9mm Spartan, 80 5.56mm Rifle
Bridge
3 Bog Divers
Submarine Gallery
Bog Diver
North Promenade
3 Pawn Golems
50 9mm Spartan, 80 5.56mm Rifle
South Promenade
2 Pawn Golems
4 Grenades, 4 Riot
Savanna Zone
2 Pawn Golems
50 9mm Spartan, 4 Riot
Shrine
2 Pawn Golems
50 9mm Spartan, 80 5.56mm Rifle
Power Plant (south)
4 Scorpions, 5 Black Beetles
Notice how all the ANMC's seem to be dying? Go back up to the Pod Service Gantry to find that Pierce is not there. Turn off the security system again. Get the ? Message off the phone and examine it in the Key Items menu. It is a memo from Pierce. Call HQ immediately, and save the game. Before proceeding, go ahead and clear out the other hot areas, which include Dryfield.
B1
Elevator Hall
Rook Golem, Pawn Golem
80 5.56mm Rifle, 4 Riot
South Maintenance Walkway
Pawn Golem, 2 Watchers
50 9mm Spartan
Storeroom
2 Pawn Golems
50 9mm Spartan, 4 Riot
Main Corridor
Pawn Golem, Rook Golem
4 Airburst, 4 Riot
Pod Access Tunnel
Rook Golem, 3 Watchers
80 5.56mm Rifle
Sleeping Quarters
Knight Golem
MP Boost2, Penicillin
North Maintenance Walkway
Rook Golem, 4 Watchers
4 Airburst
Control Room Access Tunnel
Pawn Golem, 2 Watchers
50 9mm Spartan
Control Room
6 Watchers
B2
Elevator Hall
Rook Golem, 4 Watchers
4 Airburst
Septic Tank
2 Divers, 2 Watchers
Pod Access Tunnel
Rook Golem, 2 Watchers
80 5.56mm Rifle
Main Corridor Rook Golem, 2 Watchers
80 5.56mm Rifle
South Maintenance Walkway
Red Amoeba, 4 Caterpillars
Belt Pouch
Operating Room
Sucklerceph, 3 Slouches, 4 Green Amoebae
North Maintenance Walkway
2 Creeping Strangers, 2 Mad Chasers, Skull Stalker
Breeding Room
4 Black Beetles, 2 Maggots
B3
Elevator Hall
2 Brain Stingers
B4
Lower Sewer
Mossback, 2 Bog Divers
Upper Sewer
Bog Diver, Brain Stinger
Water Supply
2 Bog Divers
Reservoir
2 Bog Divers
Dryfield
Water Hole
3 Zebra Stalker
Driveway
5 Mind Sucklers, 3 Scorpions
Junk Yard
Zebra Stalker, 4 Mind Sucklers
Breezeway
3 Scorpions, 6 Mind Sucklers
4 Airburst
Water Tower
4 Scorpions, 2 Zebra Stalkers
Parking Area
11 Bats
Room 1
3 Scavengers
Room 2
4 Moths, 2 Scavengers
General Store
3 Rats, 2 Scavengers
Back Street
14 Bats
Dilapidated House, Room 3
5 Scavengers
West Mine
Secret Passage
3 Zebra Stalkers
Cavern
2 Brain Stingers
Gorge
12 Bats
After cleaning out all areas again, go to B1 and enter Underground Parking for the first time. There are six Watchers and a Rook Golem in the Transfer Tunnel. After the battle, you will get 80 5.56mm Rifle rounds. Sometime after you enter the Access Tunnel, you'll be grabbed from behind by an invisible Knight Golem. When it lets go, try to put your back to the wall, or, better yet, a corner. Metabolism is good here, because the golem inflicts negative status conditions. Keep a grenade loaded, and target and shoot the golem when it appears. It will drop an MP Boost2 and Penicillin. Run to the south end of the hall and unlock the door to the Control Room. Then enter the Golem Freezer and examine the central column, which has some interesting information.Enter the door to Underground Parking, and use the phone on the wall to save the game. Look at the control panel in the southeast corner of the room - it's on the wall by the large door. Take the ? Car Key. Look at the box again, and press the red, green, and yellow buttons, and then press Call. Open the box that appeared to the left and get the Belt Pouch. Go back to the box and turn off the red and green lights, and turn the blue one on. Then press Call again. This will reveal the electric car. Start it, and you will drive onto the turntable in the floor. Go to the red stand in the northwest corner and examine it. It will tell you to use a key card to open the shutter. Go to Key Items and use Bowman's Card. Press X to use the car again. You won't go far, because the way is blocked.
Go through the door to the Pedestrian Airlock. There's another Knight Golem in here. It'll drop a Ringer's Solution and 10 R. Slug shotgun shells. Open the door to the Vehicular Airlock and fight the Rook Golem and Pawn Golem, which drop 50 9mm Spartan rounds and 4 Airburst grenades. There's a motorcycle here - recognize it? Search it to find Eve's Teddy Bear.
Open the door to the Guardroom. Go to the end and examine the door. Choose to press the switch, and you'll hear a sound somewhere. Go back out to the Vehicular Airlock and examine the large door to enter the Bulwark. There are two Rook Golems here, which drop 80 5.56mm Rifle rounds and 4 Airburst grenades. Use the panel to open the door to the Heliport area and watch a very interesting movie and cutscene.
PART 17: THE MILITARY COMPOUND
September 6, 2000 - 3:52 p.m.
Mojave Desert, Nevada
When you regain control, look at the map on the table, and Aya will enter it in her GPS. Get the Ringer's Solution in the back corner, and the 4 Airburst grenades nearby. Save the game. Walk back outside, and you will be greeted by Flint, wearing a ? Canister around his neck. Gary Douglas sent you a note, and an MP Boost2 (and put it on your tab). Talk to Jodie several times. She'll update you, tell you that you can shop here, and let you know that she has collected all the storage boxes from outside the shelter and brought them here.
The soldier opposite Jodie will let you stock up on ammo. Talk to the soldier at the back of the truck to make some BP purchases. Store items, buy what you need, and save the game again. The Tactical Armor is available now, and it is wonderful. The Aya Special is great, too. I do not recommend buying the Javelin, though it is a great attachment for the M4A1. If you have the Medicine Wheel attached, it will be dropped in an upcoming battle, saving you 7500 BP that can be used elsewhere. Give the Teddy Bear to Flint, and he'll follow you. When you're ready, talk to the soldier by the gate, then flip the switch and go back inside. Return to the Parking Garage. Use the electric car again, and you'll be back in Underground Parking. Answer the phone, and save the game.
Weapons
MP5A5
9mm submachine gun. Flashlight attached.
6980 BP
SMG Clip Holder
MP5A5 magazine clip holder. Increases ammo capacity by 30.
3980 BP
PA3
Pump-action 12-gauge shotgun.
1000 BP
AS12
Rapid-fire 12-gauge combat shotgun.
12500 BP
M4A1 Rifle
5.56mm assault rifle. Customizable with attachments.
2450 BP
Rifle Clip Holder
M4A1 magazine clip holder. Increases ammo capacity by 30.
1800 BP
M9
Close-combat bayonet. Custom M4A1 attachment.
980 BP
M203
40mm grenade launcher. Custom M4A1 attachment.
2130 BP
Hammer
High-voltage stun gun. Custom M4A1 attachment.
3720 BP
Pyke
Small portable flamethrower. Custom M4A1 attachment.
5180 BP
Javelin
Small laser gun. Custom M4A1 attachment.
7500 BP
Grenade Pistol
Pistol-sized 40mm grenade launcher.
1680 BP
Ammunition
50 9mm Spartan
9mm fragmentation round. Fragments rupture vital organs.
80 BP
10 Firefly
12-gauge shotgun incendiary shot. Ignites flammable target.
90 BP
10 R. Slug
12-gauge shotgun solid shot. Powerful shot with good accuracy.
120 BP
4 Airburst
40mm aerial burst grenade. Arcs and explodes in the air.
450 BP
4 Riot
40mm special acoustic sound. Emits a glaring flash and loud noise.
80 BP
Armor
Turtle Vest
NMC Hunter reinforced vest. Can be worn under regular clothing.
1680 BP
PASGT Vest
Body armor in current military use. Includes an emergency first aid kit.
2880 BP
Combat Armor
Heavy police body armor. Helmet amplifier prevents Silence. High-sensitivity Motion Detector.
3250 BP
Tactical Armor
Modern all-terrain combat armor. Includes heads-up motion detector.
12800 BP
Aya Special
Aya's custom-made armored vest. Outfitted for anti-NMC operations.
8000 BP
Items
Recovery1
Multi-vitamin tablet. Heals some HP.
100 BP
Recovery2
Analgesic capsule. Heals HP.
180 BP
Recovery3
Nutritive tonic. Heals lots of HP.
350 BP
MP Boost1
Spring water. Restores some MP.
320 BP
MP Boost2
Sparkling mineral water. Recovers MP.
580 BP
Penicillin
Anti-bacterial medkit. Cures Darkness, Paralysis, Poison.
80 BP
Stim
Restores nerve function. Cures Silence, Berserker, Confusion.
80 BP
Combat Light
Disposable defense weapon. Blinds enemies in front of you.
60 BP
Pepper Spray
Disposable self-defense weapon. Use to stun surrounding enemies.
100 BP
Flare
Disposable self-defense weapon. Inflicts darkness on the enemy.
150 BP
One small area of B1, B2, and Neo Ark are now repopulated. The enemies are tough, but it's a good idea to take them on. We'll get to that later. Enter the Sterilization Room and talk to the soldier. Flint will stay with him until he can see. If you return to the Golem Freezer, you'll find Pierce. Talk to him until he tells you to go on and finish things up.
Go back to Underground Parking, and you'll find that the supply truck has been moved inside. In gratitude for your saving the blinded soldier, the sergeant brought it in for you, and he has a couple of great new weapons available now. You can get the M249 (Rifle) for 15800 BP and the MM1 (Grenade) for 23500 BP. Also, you'll find your storage boxes in the back of the truck.
Now you can clear out the hot areas.
B1
Pod Access Tunnel
6 Sentinels
B2
Pod Access Tunnel
Pawn Golem, 3 Watchers
4 Riot
Septic Tank
Pawn Golem, 2 Watchers
50 9mm Spartan
Main Corridor
Rook Golem, 2 Watchers
4 Airburst
Breeding Room
Bishop Golem
Protein Capsule
North Maintenance Walkway
2 Pawn Golems, 2 Watchers
50 9mm Spartan, 80 5.56mm Rifle
South Maintenance Walkway
Rook Golem, 4 Watchers
80 5.56mm Rifle, Javelin
Elevator Hallway
2 Rook Golems, 2 Watchers
4 Grenades, 4 Airburst
Neo Ark
North Promenade
2 Pawn Golems
4 Grenades, 4 Riot
Forest Zone
2 Pawn Golems
50 9mm Spartan, 4 Riot
Pyramid
2 Rook Golems
80 5.56mm Rifle, 4 Airburst
Pavilion
Rook Golem
4 Airburst
Island Bridge
Rook Golem
4 Airburst
Submarine Gallery
Bog Diver
Bridge
2 Rook Golems
50 9mm Spartan, 80 5.56mm Rifle
Power Plant, north Rook Golem, 4 Watchers 4 Airburst
South Promenade
2 Pawn Golems, Rook Golem
50 9mm Spartan, 80 5.56mm Rifle
Savanna Zone
Rook Golem, Pawn Golem
4 Airburst, 4 Riot
Shrine
Bishop Golem
Protein Capsule
Power Plant, south
6 Black Beetles
Go make any necessary purchases and save the game. Make sure you're ready to face the serious enemies. You need recovery items, good armor, at least two good weapons, and plenty of the appropriate ammo for those weapons. When you're ready, go to the Pod Service Gantry. Watch a long and surprising cutscene-movie-cutscene sequence.
PART 18: TRUTH AND CONSEQUENCES
Go down to B2. A Bishop Golem will attack in the Pod Access Tunnel. After taking him out and getting the Ringer's Solution, go inside the Pod Bottom and destroy the Ultimate Being. You can use Inferno to great effect on this monster. For maximum points, eliminate the side parts before the main body. After it changes, watch out for its open "eye." For defeating it, you will get a Ringer's Solution, 50 9mm Spartan rounds, 10 R. Slug shotgun shells, and 4 Grenades. Okay, that was Round 1 of the final showdown. You have a break now, so reload, heal, and attach items. When you're ready, search the walkway for a glowing orange light. Examine it, use Bowman's Card, and get ready for the last battle.
Try to stay off the bridge. Grenades with Energyshot can make this battle much easier. (Sometimes this thing did attacks that completely wiped out my MP, and sometimes it didn't. I assume that is random. In any case, don't depend completely on PE here.) Keep yourself healed and free of status ailments, and you should be fine as long as the ammo holds out. After defeating the final boss, sit back and watch the ending movie. If you saved Pierce at the Water Tower, read his memo and called Jodie right away, got him from the Golem Freezer, saved Flint and later gave him Eve's Teddy Bear, and saved the blinded solider, you should get the best and most complete ending. Wait for the credits to roll, and you will get bonus points and a chance to save the game. Now you can do Replay Mode. Whee!
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